![]() I formed this model by selecting each finger loop, one at a time, and use the Move M tool and Scale S tool to get it to the size and position I wanted. The grip was modeled using a series of quads, then I used Artisan (15-day trial – $39 | Affiliate link) to subdivide and smooth the shape, to get it looking more organic. Of course, the perimeters pulled in a little bit because of this, but I just wanted to print something I could hold in my hand to get an idea of the feel of the grip. I printed these two prototypes with 0 infill, so they would print fast and save filament. I’ve been prototyping a grip for my camera that I’m modeling in SketchUp, then 3D printing, and found it as a great opportunity to use quads for all the faces in the model. Quad modeling provides predictable and continuous paths across a mesh surface in order to make subdivision and selection much easier and more predictable. ![]() (Normal people know this as an octagon, and you’d think since we call a 4-sided face a quad, that we’d call an 8-sided face an “oct”, but, that’s not really a thing. So, for instance, an 8 sided face is an N-gon, or 8-gon. They get that name just because it represents a polygon with n-number of sides. When you have 5 or more edges around a face, it’s referred to as an N-gon. (You’ll learn in a little bit why tris can be bad when creating certain types of models.) Those are called tris…… or as your 3rd-grade teacher referred to them triangles. That’s it!Īs you probably know, the minimum number of edges you need in order to generate a face in SketchUp is 3. Quads are simply faces that have EXACTLY 4 edges and 4 vertices. I thought you had to use some sort of plugin, or special tool to enter “quad modeling mode”, in order to create quads. © used to think a quad was some sort of special entity type, (sort of like how arcs and curves are reserved as special entities). GalleryĪrtisan Organic Toolset screenshot 1. was founded in 2016 and is headquartered in Weyburn, Canada. In November 2020, MindSight Studios released its first plugin for Autodesk Revit. Their products include Profile Builder 2, Artisan, PlaceMaker, BoolTools 2, and Double-Cut. Their plugins are being used by SketchUp professionals to provide solutions for BIM, cost estimating, quantity takeoff, organic modeling, urban context modeling, polygon reduction, and overall increased 3D modeling productivity. MindSight Studios is developer of premium SketchUp extensions since 2006. Converted all dialogs from WebDialogs to HtmlDialogs. ![]() Updated license system to reduce license activation issues and errors.Reduce the number of polygons in a mesh by a given percentage.Lock vertices to user-defined work plane.Symmetrical sculpting mode using with user-defined work plane.Paint Brush (paint SketchUp materials on faces using virtual brushstrokes).Select Brush (select faces by performing strokes).Sculpt Brush (sculpt, pinch/spread, flatten, inflate/deflate, smooth/jitter).Faster subdivision and better topology.Proper interpolation of UVs for subdivided geometry. ![]() Quickly preview subsurface geometry prior to committing.Auto-subdivision of selection boundary faces that results in cleaner meshes after subdividing.Perform subdivision or smoothing on any selection of faces.Low-poly “Proxy Mode” that automatically updates the subsurface geometry as you edit.Extrude tool to create loops without interior faces.Knife subdivide tool for creating loops.Crease edges or vertices to create hard edges.Subdivide and smooth selected faces, groups, or components.Robust subdivision algorithm that can handle very complex geometry.Abstract sculptures and decorative objects,.With powerful subdivision, sculpting, and soft selection tools, Artisan is ideal for creating: ![]() Artisan Organic Toolset for SketchUp is an extension filled with powerful organic modeling tools for artists, designers and landscape architects. ![]()
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